Financial statements Game Media
Balance sheet data of GAME MEDIA
Year
|
2019
|
2021
|
2022
|
2023
|
---|---|---|---|---|
Total assets | 371 553,30 | 326 821,43 | 815 148,20 | 1 161 819,99 |
A. Fixed assets | - | - | - | - |
B. Current assets | 371 553,30 | 326 821,43 | 815 148,20 | 1 161 819,99 |
C. Share capital contributions (basic funds) | - | - | - | - |
D. Own shares (stocks) | - | - | - | - |
Total liabilities | 371 553,30 | 326 821,43 | 815 148,20 | 1 161 819,99 |
A. Equity | 45 544,03 | 155 813,85 | 465 956,55 | 861 039,29 |
B. Liabilities and provisions for liabilities | 326 009,27 | 171 007,58 | 349 191,65 | 300 780,70 |
I. Long-term liabilities | - | - | - | - |
II. Short-term liabilities | - | - | - | - |
Financial data is automatically retrieved from the EKRS webpage of the Ministry of Justice.
- Fixed Assets - Assets held for a longer period, typically longer than a year, such as real estate or machinery.
- Current Assets - Assets intended to be used or sold within a year, such as inventory, receivables, and cash.
- Equity - The net value of a company's assets, representing the difference between its assets and liabilities.
- Long-Term Liabilities - Financial obligations to be repaid over a period longer than a year, such as loans or bonds.
- Short-Term Liabilities - Financial obligations to be repaid within a year, such as payables to suppliers or short-term loans.
- Reserve Capital - A portion of equity set aside for specific purposes, such as covering losses or business development.